
- #Java lwjgl examples 3d how to
- #Java lwjgl examples 3d code
- #Java lwjgl examples 3d license
- #Java lwjgl examples 3d free
#Java lwjgl examples 3d how to
Overall it's probably the best example of how to do a simple voxel game clone of minecraft for mobile devices. It doesn't use immediate mode which is a plus, it does simple naive face culling and that's all which is great for a proof of concept. Tranquil looks promising at the start, but to me it seems like the reliance on an old version of libGDX isn't going to help here.

#Java lwjgl examples 3d license
Also Blockworld does not include a permissive license which means it would require contacting the author to even get started using the code. You might be able to use it as a good examples place, but nothing more. I don't think this is a good place to start at all.
#Java lwjgl examples 3d code
The code is a mess, and it hardcodes all of the asset loading. I would consider it an example of what not to do in 2016 and little more.īlockworld is another one that looks decent at first, but again uses old immediate mode openGL. There's absolutely no way anyone should be using this except as an old-school example. Mycraft is incredibly simple, it's not an engine, it's not extensible, it uses immediate mode opengl. I feel like you missed a lot of explanation in here, so I'm going to round out why we don't include pretty much every single one of the 'engines' you mentioned into the wiki, and why they are or aren't recommended for people to look at on this subreddit. They are highly specific clones of other games (Minecraft) and they do things in very specific ways that wont necessarily work for what you're wanting to do, or they don't actually provide engine features that you'd get if you used an actual engine. Twitter of the big problems I always ran into was that generally they aren't actually voxel engines.Implementing Morton order (volumes of fun blog).Minecraft-like Rendering Experiments in Opengl4 (OpenGL).Big List of Block Engines Resources - Continued.JME3 Engine Sample Code (Java) and thread.Creating a Region File System for a Voxel Game (C++).

Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. It starts every Friday - 'vendredi' in French - and runs over the weekend.

Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work.However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted. Avoid submitting links to game trailers, press releases, app store pages, etc. Avoid advertising and promotional posts - this subreddit is generally not the place to advertise or promote your game or product.

#Java lwjgl examples 3d free
Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers.
